Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1890
Full metadata record
DC FieldValueLanguage
dc.contributor.authorWenjing, Song-
dc.date.accessioned2024-06-24T08:25:55Z-
dc.date.available2024-06-24T08:25:55Z-
dc.date.issued2024-
dc.identifier.urihttp://hdl.handle.net/123456789/1890-
dc.description.abstractThe objectives of this research were as follows: 1) to study Chinese gamers behavior for playing mobile games, and 2) to examine factors influencing Chinese gamers decision to play mobile game: a case study of F company. The study utilized quantitative research design and a questionnaire was developed to collect data from 385 gamers who have played F’s company games. The study explored factors that influence decision to play mobile games, including basic information, gamer behavior, factors influencing decision to play mobile games, and decision to play a mobile game. Descriptive statistics and multiple regression statistics would be used in the data analysis to evaluate the association between the 6Ps theory, social interaction, self-determination, and the decision to play a mobile game. The research findings have revealed that: 1) the different levels of gamer behavior, including the substantial majority (42.60%) playing games daily, the majority of respondents (45.97%) heavily involving themselves in gaming, Strategy/Puzzle games ranking highest (29.09%), most participants preferring to play games alone (52.20%), they (72.21%) dedicated 10-20 hours to games, occasionally anger or frustration could be experienced (72.20%), and most of respondents (62.60%) were emotional sometime; and 2) marketing Strategy (6Ps) and Social Interaction were the most significant factors that impact gamers' decisions to engage in gaming; in Marketing Strategy (6Ps), pricing, aesthetics, and entertainment value were as key drivers; 4) using Multiple Regression Analysis, Marketing Strategy (Beta 0.461, p-value 0.000), Social Interaction (Beta 0.471, p-value 0.001), and Self-determination (Beta 0.430, p-value 0.000) have a statistically significant and positive effect on the decision of Chinese gamers to play a mobile game.en_US
dc.language.isootheren_US
dc.publisherDhonburi Rajabhat Universityen_US
dc.subjectMobile Gameen_US
dc.subjectGamers Decisionen_US
dc.subjectChinese Gameren_US
dc.subjectF Companyen_US
dc.subjectMarketing Strategyen_US
dc.subjectDhonburi Rajabhat Universityen_US
dc.titleFactors Influencing Chinese Gamers Decision to Play Mobile Games: A Case Study of F Companyen_US
dc.typeThesisen_US
Appears in Collections:Thesis Dhonburi Rajabhat University - วิทยานิพนธ์ปริญญาโท มหาวิทยาลัยราชภัฏธนบุรี

Files in This Item:
File Description SizeFormat 
Title 1.pdfTitle 1112.04 kBAdobe PDFView/Open
Title 2.pdfTitle 239.9 kBAdobe PDFView/Open
Abstract.pdfAbstract48.7 kBAdobe PDFView/Open
Acknowledgement.pdfAcknowledgement43.63 kBAdobe PDFView/Open
Table of content.pdfTable of content142.51 kBAdobe PDFView/Open
Unit 1.pdfUnit 1321.45 kBAdobe PDFView/Open
Unit 2.pdfUnit 21.25 MBAdobe PDFView/Open
Unit 3.pdfUnit 3236.78 kBAdobe PDFView/Open
Unit 4.pdfUnit 4590.15 kBAdobe PDFView/Open
Unit 5.pdfUnit 5460.8 kBAdobe PDFView/Open
Bib.pdfBib169.72 kBAdobe PDFView/Open
Appendix.pdfAppendix1.38 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.