Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1890
Title: Factors Influencing Chinese Gamers Decision to Play Mobile Games: A Case Study of F Company
Authors: Wenjing, Song
Keywords: Mobile Game
Gamers Decision
Chinese Gamer
F Company
Marketing Strategy
Dhonburi Rajabhat University
Issue Date: 2024
Publisher: Dhonburi Rajabhat University
Abstract: The objectives of this research were as follows: 1) to study Chinese gamers behavior for playing mobile games, and 2) to examine factors influencing Chinese gamers decision to play mobile game: a case study of F company. The study utilized quantitative research design and a questionnaire was developed to collect data from 385 gamers who have played F’s company games. The study explored factors that influence decision to play mobile games, including basic information, gamer behavior, factors influencing decision to play mobile games, and decision to play a mobile game. Descriptive statistics and multiple regression statistics would be used in the data analysis to evaluate the association between the 6Ps theory, social interaction, self-determination, and the decision to play a mobile game. The research findings have revealed that: 1) the different levels of gamer behavior, including the substantial majority (42.60%) playing games daily, the majority of respondents (45.97%) heavily involving themselves in gaming, Strategy/Puzzle games ranking highest (29.09%), most participants preferring to play games alone (52.20%), they (72.21%) dedicated 10-20 hours to games, occasionally anger or frustration could be experienced (72.20%), and most of respondents (62.60%) were emotional sometime; and 2) marketing Strategy (6Ps) and Social Interaction were the most significant factors that impact gamers' decisions to engage in gaming; in Marketing Strategy (6Ps), pricing, aesthetics, and entertainment value were as key drivers; 4) using Multiple Regression Analysis, Marketing Strategy (Beta 0.461, p-value 0.000), Social Interaction (Beta 0.471, p-value 0.001), and Self-determination (Beta 0.430, p-value 0.000) have a statistically significant and positive effect on the decision of Chinese gamers to play a mobile game.
URI: http://hdl.handle.net/123456789/1890
Appears in Collections:Thesis Dhonburi Rajabhat University - วิทยานิพนธ์ปริญญาโท มหาวิทยาลัยราชภัฏธนบุรี

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Title 1.pdfTitle 1112.04 kBAdobe PDFView/Open
Title 2.pdfTitle 239.9 kBAdobe PDFView/Open
Abstract.pdfAbstract48.7 kBAdobe PDFView/Open
Acknowledgement.pdfAcknowledgement43.63 kBAdobe PDFView/Open
Table of content.pdfTable of content142.51 kBAdobe PDFView/Open
Unit 1.pdfUnit 1321.45 kBAdobe PDFView/Open
Unit 2.pdfUnit 21.25 MBAdobe PDFView/Open
Unit 3.pdfUnit 3236.78 kBAdobe PDFView/Open
Unit 4.pdfUnit 4590.15 kBAdobe PDFView/Open
Unit 5.pdfUnit 5460.8 kBAdobe PDFView/Open
Bib.pdfBib169.72 kBAdobe PDFView/Open
Appendix.pdfAppendix1.38 MBAdobe PDFView/Open


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